![]() ![]() But if you want to master this game, you’re going to have to study them out. If you want to rush these battles, you can do that just fine. Boss battles grant three Balan statues upon completion, but only if you figure out the three different ways you can attack them. That sounds like gatekeeping, but it was mostly a non-issue for me.Įasily the best part of the whole package, the boss battles of Balan Wonderworld ask players to take a step back and see the different ways in which they can be defeated. Collecting those statues is the real goal for every level as you need to have a certain number of them in your possession to unlock more stages. And each level has several golden Balan statues to collect, with some that hide in plain sight with no clear indication on how to reach them. We’re talking about very tightly packaged, linear stages with small, off-the-beaten-path areas to explore. It’s the type of level design where a risky jump into the unknown can send you to your death or reward you with a new power-up you wouldn’t have otherwise been able to get. I think most people’s enjoyment of this game is going to depend on their appreciation for the level design concepts of early 3D platformers. For each of them, Emma or Leo will venture through two levels that are kind of themed around their personalities before heading into a boss battle the anthropomorphizes the struggle they’re having. ![]() ![]() There are a dozen people in total to help and their issues range from dealing with a dead cat to feeling invisible to one very bad dolphin. They thrust the two of them into an adventure where they’ll help other people with their problems. The game tells the story of two loners, Emma and Leo, who are pulled into a mysterious theater by the even more mysterious Balan. ![]()
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